Entry tags:
forestcovered app
( PLAYER INFORMATION )
Name: Remaix
Contact: remaix @ plurk
Are you over 17?: Yep
Characters in Forest Covered: N/A
( CHARACTER INFORMATION )
Name/Work Name: Sans / Serif
Canon: Undertale
Canon Point: End of the True Pacifist route
AU/CRAU: N/A
Age: How do monster/skeleton ages work? We just don't know. 'Adult' is the best answer I got here, sorry.
History: Sans @ the Undertale wiki
At this point, the game's repeated several times already. Sans doesn't outright remember the different timelines, but he keeps small pieces of knowledge, so it's still relevant to note. But the specific route that he experienced last (and is thus the one he consciously remembers) is the True Pacifist route.
Personality: Right after leaving the tutorial area of the game, the Ruins, the player is introduced to two skeleton brothers. One is Papyrus, a very loud, energetic, confident guy with some big ambitions. Then there's Sans who is... absolutely not like that. At all.
He works as a sentry, but you sure wouldn't know it from the way he acts. Sans is a real lazybones, who's turned slacking off into an art form. Not showing up to work, sleeping at his station, ignoring his actual job and instead selling hot dogs... it's almost impressive. Going with his laziness, Sans has a very laid-back attitude. For the most part, he takes things in stride and keeps his cool. There's a lot going on in the Underground, yes, but Sans just kinda goes with it. I guess you can say that not a lot rattles him. Of course, being lazy also means he's kind of a slob, which infuriates his brother.
Speaking of things that infuriate Papyrus, let's talk about dumb jokes, because good god does this skeleton have a sense of humor. He literally introduces himself by shaking the player character's hand, only to reveal he was holding a whoopee cushion. Bad knock-knock jokes, bad puns, dumb pranks... Sans loves 'em all. He develops a friendship with Toriel, while only talking through her through a door, just because of their mutual love of silly jokes. What can I say... he's just a really humerus guy.
Okay, okay. All puns aside? Sans is just pretty friendly overall. He'll probably prank someone, yeah, but it's never mean-spirited. It's all in good fun, you know. Unless you mess with his brother or do something similarly terrible, he'll be nice and friendly to you.
Of course, even more than dumb jokes, Sans really loves his bro. He looks up to Papyrus a lot and thinks he's really cool. Sans is definitely his biggest fan in the world. He really doesn't like it if the player calls Papyrus uncool, because EXCUSE YOU his bro is super great. Not that that stops him from ribbing on his brother, of course. Because that's how siblings are.
And it's easy to look at Sans as just that friendly, lazy skeleton that tells jokes. It's certainly what he presents himself as. But it becomes very clear through the game that there's much more going on there. For one, he always manages to be wherever the player is. Even when previously, he went the exact opposite direction. And at the end of the game, he's the one that gives the player a speech about their actions through the game, as well as the true meanings of EXP and LV. And that's just in a pacifist playthrough. In a genocide run? That's where we get the reveal that he knows the player can SAVE and reset - and has known this from the start. It's because he knows the player has this power that he never fights them except in the genocide route. And it actually puts the rest of his actions in a different context.
"and getting to the surface doesn't really appeal anymore, either. cause even if we do... we'll just end up right back here, without any memory of it, right? to be blunt... it makes it kind of hard to give it my all."
Yeah, Sans is definitely lazy. But a good part of that laziness is because Sans doesn't really see the point in trying. He doesn't remember the timelines completely, because no one without determination can, but he's aware they exist. Throughout the game, he knows that, at any time, everything can (and likely will) just be reset again and he won't remember anything that happened. And there's nothing he can do about it. Living with that knowledge would leave anyone feeling discouraged. It's not outright stated in the can, but there are plenty of hints that Sans is very depressed. At the end of the true pacifist run, when everyone is trapped by the final boss, his quote is notably different from everyone else's. Where the other characters mostly slip back to the way they were at the start of the game (Papyrus thinking he has to capture the human, Undyne forgetting she decided some humans are okay, etc.), Sans's line is instead "just give up, i did." or "why even try?"
And of course, he doesn't tell anyone about this. Sans doesn't really open up to people like the rest of the cast does. He's a private guy when it comes to the more serious things. He's got a room hidden away that can only be unlocked with a different key found in his regular room, where he keeps a bunch of mysterious stuff you otherwise wouldn't know about. Like Papyrus says when talking about how Sans loves sci-fi stuff; "HMM? HE NEVER TOLD YOU?? YEAH, SANS NEVER TELLS ANYBODY ANYTHING!" Even his own bro knows that Sans is hiding a lot.
Now, while Sans doesn't remember the timelines like Frisk or Flowey, he's got his own ways of knowing what's up. He's really observant and always notices when the player is already familiar with things. In the genocide run, he has unique dialogue for the first eleven times you die to him. As in, he counts with you. And he knows when he's managed to trick you into getting a game over by trying to SPARE him too, just from the look on the player character's face. He's an observant fellow, very good at noticing little details.
The genocide run is the only possible route where Sans fights the player. It doesn't matter what atrocities the player commits in other routes, he won't fight them. But that doesn't mean he'll treat them nicely no matter what. He'll stick around if you kill bosses or random encounters, but if you kill Papyrus, that's it. He vanishes from the game until his judgement at the end. He loves his brother and harming him is a one-way ticket right to Sans's shitlist.
And you seriously don't want to be on his shitlist. Seriously. When the jokes stop, Sans can be very intimidating. Even on a pacifist playthrough, he makes it clear he could end you if he wanted to. Not that he wants to on that run and he won't on others because he promised Toriel he'd protect you, but he still could.
But hey. If you're not a bad person, then there's nothing at all to worry about. Right, pal?
Debt: Making the resets stop. You know, letting them all have their happy ending and actually keep it? That's definitely something he'd make a deal for.
Previous Game Info: N/A
Inventory: His clothes. A (probably empty anyway) bottle of ketchup. A joke book, inside of which is a quantum physics book, inside of which is a joke book, inside of which- well, you get the idea. The key to his room. Two pictures; one of Sans and a group of unfamiliar characters and one of Sans and a group of very familiar characters.
Abilities: Sans has a whole bunch of cool abilities. First off, he's got his bone attacks. Because he's a skeleton, duh. Basically this means sending a whole bunch of bones at the enemy. Usually in fancy patterns, because he's from a bullet hell game. Then there's turning someone blue, which in game terms means you can't move around how you please and are now subject to gravity - and in RP terms would mean... well, yeah, being able to slam someone down with gravity. And up. And to the right or left. Basically kind of like this.
Other battle skills include the ability to be really freaking quick. He's like the one character in the entire game that actually dodges attacks. He also has fancy lasers in the form of his Gaster Blasters. Yeah, those pack a punch. They seem more power related than inventory related, because look I don't know where the heck he gets these things. He also does this thing where his attacks kind of cut in and out? As in one moment he's using one attack, then there's a cut and suddenly it's something else. So that's a thing.
Sans can also teleport. Hey, a guy's gotta get around somehow. He can teleport others with him too. Of course, he just calls it using a shortcut...
Strengths and Weaknesses:
+ CALM: He's a cool guy who doesn't freak out over stuff. Being levelheaded is definitely a plus. It means not rushing into stuff without thinking.
+ FUN: Okay, maybe not everyone is into his sense of humor, but at least he's got one. He knows how to keep things light.
+ STRONG and QUICK: There's a reason his fight is known as the hardest one in the game. And he's the only enemy quick enough to dodge attacks, too. And even ignoring how strong he is in battle (and he is REALLY STRONG, let's not forget) he's physically pretty impressive too. Maybe not Undyne levels, but he effortlessly destroys a very heavy branch in the first area of the game. As... setup for a joke, but still. Don't mess with him.
+ SMART: Sans is way more clever than he first seems. He's quick to notice things others might not and is apparently really into science.
+ JUDGE: So know how I said Sans is observant? He's also a great judge of character. He knows when he's dealing with a pacifist player or a genocide player - though... to be fair, that difference is pretty noticeable - and gives the player their final judgement at the end too.
- LAZY: Yeah, this one almost goes without saying, but Sans... doesn't really put a lot of effort into most things. He's more of a slacker. It's literally what gets him killed in his boss battle, as he's unbeatable until he falls asleep. Low stamina is a killer.
- WEAK: Oh, Sans packs one hell of a punch offensively. But he also only has 1 defense and 1 HP. He's a true glass canon. He can dish it out, but one good hit and that's probably it. He's got his ways of dealing with it, but man, that's not exactly ideal in a fight.
- SLOB: His room has a freaking trash tornado. I think I've said enough. I'm so sorry to any roommates he ends up with.
- PASSIVE: Sans probably could fight to stop the player on a neutral run of the game. But he doesn't. Not just because he promised Toriel he'd protect the kid, but because he knows they'll just reset anyway. Sans isn't the type to fight a battle he knows he can't win, is what I'm saying. Well. Not unless the stakes are too high for him to ignore, anyway.
- DEPRESSED: Yeaaaaah... Know how Sans is a friendly guy who's always smiling? Boy, does he got some issues. Even on the best path of the game, that doesn't change.
( SAMPLE )
Characterization Sample: Dear_Mun post + an extra thread
Name: Remaix
Contact: remaix @ plurk
Are you over 17?: Yep
Characters in Forest Covered: N/A
( CHARACTER INFORMATION )
Name/Work Name: Sans / Serif
Canon: Undertale
Canon Point: End of the True Pacifist route
AU/CRAU: N/A
Age: How do monster/skeleton ages work? We just don't know. 'Adult' is the best answer I got here, sorry.
History: Sans @ the Undertale wiki
At this point, the game's repeated several times already. Sans doesn't outright remember the different timelines, but he keeps small pieces of knowledge, so it's still relevant to note. But the specific route that he experienced last (and is thus the one he consciously remembers) is the True Pacifist route.
Personality: Right after leaving the tutorial area of the game, the Ruins, the player is introduced to two skeleton brothers. One is Papyrus, a very loud, energetic, confident guy with some big ambitions. Then there's Sans who is... absolutely not like that. At all.
He works as a sentry, but you sure wouldn't know it from the way he acts. Sans is a real lazybones, who's turned slacking off into an art form. Not showing up to work, sleeping at his station, ignoring his actual job and instead selling hot dogs... it's almost impressive. Going with his laziness, Sans has a very laid-back attitude. For the most part, he takes things in stride and keeps his cool. There's a lot going on in the Underground, yes, but Sans just kinda goes with it. I guess you can say that not a lot rattles him. Of course, being lazy also means he's kind of a slob, which infuriates his brother.
Speaking of things that infuriate Papyrus, let's talk about dumb jokes, because good god does this skeleton have a sense of humor. He literally introduces himself by shaking the player character's hand, only to reveal he was holding a whoopee cushion. Bad knock-knock jokes, bad puns, dumb pranks... Sans loves 'em all. He develops a friendship with Toriel, while only talking through her through a door, just because of their mutual love of silly jokes. What can I say... he's just a really humerus guy.
Okay, okay. All puns aside? Sans is just pretty friendly overall. He'll probably prank someone, yeah, but it's never mean-spirited. It's all in good fun, you know. Unless you mess with his brother or do something similarly terrible, he'll be nice and friendly to you.
Of course, even more than dumb jokes, Sans really loves his bro. He looks up to Papyrus a lot and thinks he's really cool. Sans is definitely his biggest fan in the world. He really doesn't like it if the player calls Papyrus uncool, because EXCUSE YOU his bro is super great. Not that that stops him from ribbing on his brother, of course. Because that's how siblings are.
And it's easy to look at Sans as just that friendly, lazy skeleton that tells jokes. It's certainly what he presents himself as. But it becomes very clear through the game that there's much more going on there. For one, he always manages to be wherever the player is. Even when previously, he went the exact opposite direction. And at the end of the game, he's the one that gives the player a speech about their actions through the game, as well as the true meanings of EXP and LV. And that's just in a pacifist playthrough. In a genocide run? That's where we get the reveal that he knows the player can SAVE and reset - and has known this from the start. It's because he knows the player has this power that he never fights them except in the genocide route. And it actually puts the rest of his actions in a different context.
"and getting to the surface doesn't really appeal anymore, either. cause even if we do... we'll just end up right back here, without any memory of it, right? to be blunt... it makes it kind of hard to give it my all."
Yeah, Sans is definitely lazy. But a good part of that laziness is because Sans doesn't really see the point in trying. He doesn't remember the timelines completely, because no one without determination can, but he's aware they exist. Throughout the game, he knows that, at any time, everything can (and likely will) just be reset again and he won't remember anything that happened. And there's nothing he can do about it. Living with that knowledge would leave anyone feeling discouraged. It's not outright stated in the can, but there are plenty of hints that Sans is very depressed. At the end of the true pacifist run, when everyone is trapped by the final boss, his quote is notably different from everyone else's. Where the other characters mostly slip back to the way they were at the start of the game (Papyrus thinking he has to capture the human, Undyne forgetting she decided some humans are okay, etc.), Sans's line is instead "just give up, i did." or "why even try?"
And of course, he doesn't tell anyone about this. Sans doesn't really open up to people like the rest of the cast does. He's a private guy when it comes to the more serious things. He's got a room hidden away that can only be unlocked with a different key found in his regular room, where he keeps a bunch of mysterious stuff you otherwise wouldn't know about. Like Papyrus says when talking about how Sans loves sci-fi stuff; "HMM? HE NEVER TOLD YOU?? YEAH, SANS NEVER TELLS ANYBODY ANYTHING!" Even his own bro knows that Sans is hiding a lot.
Now, while Sans doesn't remember the timelines like Frisk or Flowey, he's got his own ways of knowing what's up. He's really observant and always notices when the player is already familiar with things. In the genocide run, he has unique dialogue for the first eleven times you die to him. As in, he counts with you. And he knows when he's managed to trick you into getting a game over by trying to SPARE him too, just from the look on the player character's face. He's an observant fellow, very good at noticing little details.
The genocide run is the only possible route where Sans fights the player. It doesn't matter what atrocities the player commits in other routes, he won't fight them. But that doesn't mean he'll treat them nicely no matter what. He'll stick around if you kill bosses or random encounters, but if you kill Papyrus, that's it. He vanishes from the game until his judgement at the end. He loves his brother and harming him is a one-way ticket right to Sans's shitlist.
And you seriously don't want to be on his shitlist. Seriously. When the jokes stop, Sans can be very intimidating. Even on a pacifist playthrough, he makes it clear he could end you if he wanted to. Not that he wants to on that run and he won't on others because he promised Toriel he'd protect you, but he still could.
But hey. If you're not a bad person, then there's nothing at all to worry about. Right, pal?
Debt: Making the resets stop. You know, letting them all have their happy ending and actually keep it? That's definitely something he'd make a deal for.
Previous Game Info: N/A
Inventory: His clothes. A (probably empty anyway) bottle of ketchup. A joke book, inside of which is a quantum physics book, inside of which is a joke book, inside of which- well, you get the idea. The key to his room. Two pictures; one of Sans and a group of unfamiliar characters and one of Sans and a group of very familiar characters.
Abilities: Sans has a whole bunch of cool abilities. First off, he's got his bone attacks. Because he's a skeleton, duh. Basically this means sending a whole bunch of bones at the enemy. Usually in fancy patterns, because he's from a bullet hell game. Then there's turning someone blue, which in game terms means you can't move around how you please and are now subject to gravity - and in RP terms would mean... well, yeah, being able to slam someone down with gravity. And up. And to the right or left. Basically kind of like this.
Other battle skills include the ability to be really freaking quick. He's like the one character in the entire game that actually dodges attacks. He also has fancy lasers in the form of his Gaster Blasters. Yeah, those pack a punch. They seem more power related than inventory related, because look I don't know where the heck he gets these things. He also does this thing where his attacks kind of cut in and out? As in one moment he's using one attack, then there's a cut and suddenly it's something else. So that's a thing.
Sans can also teleport. Hey, a guy's gotta get around somehow. He can teleport others with him too. Of course, he just calls it using a shortcut...
Strengths and Weaknesses:
+ CALM: He's a cool guy who doesn't freak out over stuff. Being levelheaded is definitely a plus. It means not rushing into stuff without thinking.
+ FUN: Okay, maybe not everyone is into his sense of humor, but at least he's got one. He knows how to keep things light.
+ STRONG and QUICK: There's a reason his fight is known as the hardest one in the game. And he's the only enemy quick enough to dodge attacks, too. And even ignoring how strong he is in battle (and he is REALLY STRONG, let's not forget) he's physically pretty impressive too. Maybe not Undyne levels, but he effortlessly destroys a very heavy branch in the first area of the game. As... setup for a joke, but still. Don't mess with him.
+ SMART: Sans is way more clever than he first seems. He's quick to notice things others might not and is apparently really into science.
+ JUDGE: So know how I said Sans is observant? He's also a great judge of character. He knows when he's dealing with a pacifist player or a genocide player - though... to be fair, that difference is pretty noticeable - and gives the player their final judgement at the end too.
- LAZY: Yeah, this one almost goes without saying, but Sans... doesn't really put a lot of effort into most things. He's more of a slacker. It's literally what gets him killed in his boss battle, as he's unbeatable until he falls asleep. Low stamina is a killer.
- WEAK: Oh, Sans packs one hell of a punch offensively. But he also only has 1 defense and 1 HP. He's a true glass canon. He can dish it out, but one good hit and that's probably it. He's got his ways of dealing with it, but man, that's not exactly ideal in a fight.
- SLOB: His room has a freaking trash tornado. I think I've said enough. I'm so sorry to any roommates he ends up with.
- PASSIVE: Sans probably could fight to stop the player on a neutral run of the game. But he doesn't. Not just because he promised Toriel he'd protect the kid, but because he knows they'll just reset anyway. Sans isn't the type to fight a battle he knows he can't win, is what I'm saying. Well. Not unless the stakes are too high for him to ignore, anyway.
- DEPRESSED: Yeaaaaah... Know how Sans is a friendly guy who's always smiling? Boy, does he got some issues. Even on the best path of the game, that doesn't change.
( SAMPLE )
Characterization Sample: Dear_Mun post + an extra thread